#include "./RedSpeedBuff.j"

// buff管理类
library BuffVo initializer init requires InitFunction

    // globals
    //     // 父key玩家的handle
    //     // 子key 1 表示是减速buff的group
    //     hashtable buffHash = InitHashtable()
    // endglobals

    private function init takes nothing returns nothing
    //     local integer uid = 0

    //     loop
    //         exitwhen uid > PLAYER_NUMBER
    //         if isPlayerOnline(uid) then
    //             call SaveGroupHandle(buffHash, uid, 1, CreateGroup())
    //         endif
    //         set uid = uid + 1
    //     endloop
    endfunction
endlibrary


